package com.server.request;

import com.ideawedo.server.net.BaseMessage;
import com.server.protocols.SProtocols;

@SuppressWarnings("serial")
public class EntryGameReq extends BaseMessage {
	public long uid;
	public int channel_id;

	@Override
	public int GetProtocol() {
		return SProtocols.ENTRY_GAME;
	}
}
